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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Nice that new mirror....but could you please reactivate this account...again
- by Moonaru Izu - at 2013.04.05 06:39:00
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2. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate this account please
- by Moonaru Izu - at 2013.04.01 14:22:00
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3. Known issues and workarounds in Apocrypha - March 04 to March 08 - in Test Server Feedback [original thread]
The sort order of the directional scanner does not stick in between scans. Its very annoying, as you have to reselect your preferred sorting order after every scan that you do. I have bugreported it a while ago and it has even been filtered as a ...
- by Moonaru Izu - at 2009.03.07 11:06:00
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4. Deviation makes ship-probing hardly doable - in Test Server Feedback [original thread]
Originally by: Space Wanderer [snip] Originally by: Moonaru Izu Originally by: Space Wanderer Besides, with the previous system you had to narrow the mission runner position to 4AU using the directional scanner, before dro...
- by Moonaru Izu - at 2009.03.07 10:26:00
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5. Deviation makes ship-probing hardly doable - in Test Server Feedback [original thread]
Originally by: Space Wanderer Edited by: Space Wanderer on 06/03/2009 20:52:04 Originally by: Moonaru Izu but this is for a large part where the problem is. Let me try to explain. MMmmmhh... I can see the issue is not what...
- by Moonaru Izu - at 2009.03.06 21:25:00
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6. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Originally by: Roja Kakroja Originally by: Brixer When you get some experience these 5 steps will take you about 2-3 minutes on a easy site, 10-15 on medium and upto 30 min on a 10/10. And what about a bunch of signatures loca...
- by Moonaru Izu - at 2009.03.06 19:41:00
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7. Deviation makes ship-probing hardly doable - in Test Server Feedback [original thread]
Originally by: Space Wanderer Originally by: Moonaru Izu There needs to be found a new balance. Ship probing as currently on sisi is certainly not it. On this I would agree... partially. I don't see the problem of the current ...
- by Moonaru Izu - at 2009.03.06 19:29:00
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8. Deviation makes ship-probing hardly doable - in Test Server Feedback [original thread]
Originally by: Space Wanderer Edited by: Space Wanderer on 06/03/2009 11:01:24 Originally by: VicturusTeSaluto Edited by: VicturusTeSaluto on 06/03/2009 10:51:23 Edited by: VicturusTeSaluto on 06/03/2009 10:50:01 O...
- by Moonaru Izu - at 2009.03.06 13:05:00
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9. Deviation makes ship-probing hardly doable - in Test Server Feedback [original thread]
Originally by: Ronny Hendriks Edited by: Ronny Hendriks on 05/03/2009 23:09:02 Edited by: Ronny Hendriks on 05/03/2009 23:08:42 i found that triangulation with ship probes is a pain. if i build a pyramid around a target is get devi...
- by Moonaru Izu - at 2009.03.06 06:59:00
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10. Deviation makes ship-probing hardly doable - in Test Server Feedback [original thread]
Originally by: Space Wanderer It's a two-sided problem. Probing ships in deadspace would be way too fast, without deviation. too fast? not sure about that. The current system on TQ can be just as fast.. but with the current implement...
- by Moonaru Izu - at 2009.03.05 21:51:00
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11. Deviation makes ship-probing hardly doable - in Test Server Feedback [original thread]
Well, although the scanning mechanism seems to work correctly now, this seems to have introduced a serious issue for ship probing. Mainly because of the introduction of deviation. Although deviation is ok for exploration content it seriously hamp...
- by Moonaru Izu - at 2009.03.05 21:32:00
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12. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: DeepBlue {snip} im sorry, but 4-5 mins is NOT reasonable fast. i do this in 23 secs right now. I agree with you partly, because the 23 sec is only viable If you have a bookmark within 4AU of the targets mission. Those ...
- by Moonaru Izu - at 2009.02.12 12:21:00
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13. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Edited by: Moonaru Izu on 12/02/2009 12:02:29 Originally by: Marlenus {snip}I missed this when you posted it, sad to say. But the deadspace result is interesting. If it's intended that deadspace not affect this probing system, it will ...
- by Moonaru Izu - at 2009.02.12 12:02:00
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14. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: Marlenus Originally by: Hoshi Originally by: Marlenus Buzzard covops has 50 sig radius, the Bantam I chased so hard up-thread has 44. Old system used Sig Radius/Sensor Strength. I have not checked yet but...
- by Moonaru Izu - at 2009.02.11 23:23:00
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15. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: CCP Greyscale Originally by: FeralShadow PvP Probing -FeralShadow I would have thought that any competent opponent who knows they might be scan will be constantly warping and thus unfindable under any probing sys...
- by Moonaru Izu - at 2009.02.10 14:17:00
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16. Nano..easy fix? - in Test Server Feedback [original thread]
Edited by: Moonaru Izu on 20/06/2008 07:45:03 Edited by: Moonaru Izu on 20/06/2008 07:44:01 Originally by: Promytheus Edited by: Promytheus on 20/06/2008 04:50:46 Originally by: Christari Zuborov Here is another very ea...
- by Moonaru Izu - at 2008.06.20 07:40:00
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17. Nano..easy fix? - in Test Server Feedback [original thread]
Originally by: Matrixcvd OP, your the last anti nano thread, and your totally off base. they crop up from time to time, but i am actually seeing moar, HOW TO FIT CHEAP T1 TO FIGHT T2. which is way better than thinking Nano is bad... try ag...
- by Moonaru Izu - at 2008.06.19 14:08:00
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18. Nano..easy fix? - in Test Server Feedback [original thread]
Originally by: Glach Duwat Edited by: Glach Duwat on 19/06/2008 12:43:33 You're post is terrible. I don't know about you, but I Fly nano, and While its pretty survivable, Its not exactly the uncounterable Pwnmobile you all make it out...
- by Moonaru Izu - at 2008.06.19 13:59:00
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19. Nano..easy fix? - in Test Server Feedback [original thread]
Originally by: Athanasios Anastasiou I think it would be best for CCP to address the reason why people nano instead of trying to nerf nanoing itself. In other words make it feasible to go around 0.0 in non-nano ships without being forced...
- by Moonaru Izu - at 2008.06.18 16:22:00
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20. Nano..easy fix? - in Test Server Feedback [original thread]
First of all let me state that I'm not against nano. I feel it has a place in Eve and there is even a faction that kinda depends on speedtanking. However, lately the number of fierce threads about nanod ships and how they are so hard to counter c...
- by Moonaru Izu - at 2008.06.18 12:43:00
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